Undead Werewolf

BtS/All systems - v1.0

By:
FlashFire

Created: 971023

 

Thanks to everyone who responded to my first version of this. I took care of most of the problems, and this should be the (near)final version of it. Unless, of course, the thing still has glaring mistakes...


Note: Were means "man." In this, I'll sometimes refer to the Werewolf as a Were. This means the Werewolf in its human form.


There are a great many types of lycanthropes in the supernatural world. Ancient cultures are practically plagued by the beasts. Half-man, half-wolf creatures would attack settlements, slaughter whole families, and prey on little girls who were on their way to Grandma's house. Most of these attacks were made by normal wolves and natural werewolves, creatures who were born able to change back and forth between states. But, there is a small subsect of the werewolf population, a legend even among the lycanthropes themselves.

The Undead Werewolf is a rare creature, due to its abnormal status in the natural order. For most of the time, the Werewolf lives a normal human life, eating, sleeping, going to work, ect... They look, act, and talk just like any other person on the street, until the night of the full moon. Once the full moon rises, the person begins to transform. This is an incredibly painful and traumatic ordeal, as one can imagine. Once the transformation is complete, the human that the Wolf was is gone, replaced by a monster.

As with all other lycanthropes and Undead, the Werewolf's only true physical vulnerability is to the Element of the Moon, silver. Steel and lead will bounce off the Wolf's supernatural hide. The creature can walk through walls of fire and stalk its victims through an Alaskan blizzard. Some forms of magic and psionics have been known to work, though physical attacks of any kind will have no effect, unless they involve silver in some way or fashion. Werewolves also posess massive regeneration abilities on top of their nigh-invulnerability. These powers essentially make the Werewolf immortal.

The reason there aren't more of these demons running around is the fact that they are Undead. People naturally despise and kill Undead wherever they are found. Plus, Undead are made, not born.

A Werewolf attack is similar to a Vampire's slow kill, but far more powerful. Regardless of the attack, if the skin is broken a Werewolf victim is doomed. Anyone who survives such an assualt becomes one of the Undead. At first, it will seem as though nothing is wrong with the victim. The wounds caused by the attack will heal somewhat faster than normal, but not abnormally so. The victim will go on as they have before, the only indicators of a problem being a slightly reduced appitite and a lower need for sleep than normal.

This will continue until the next full moon. For that first month, the victim will still be human, and can be die just like any other mortal. But once the moon rises one month from the attack, the victim will die in the horribly painful transformation into the Wolf, becoming one of the Undead forever. Legendary cures are supposed to exist, spells and potions that will prevent the change. There are also rumored to be hidden temples in the Orient that house the power to keep a victim from becoming a Werewolf, but there seem to be one of those for every disease and curse ever known to man (how many hidden temples could there be?).

Then, there's the ones who don't survive the attack.

The Werewolf pounces out of the shadows and rips its victim several new orifices in places where there shouldn't be any. The poor sap dies. With most attackers, this would be the end of it. Not so with the Werewolf. A victim that dies from a Werewolf attack gets three days of Rest. After those three days, the victim comes back to life. Not as a Zombie, not as a Werewolf, not as a Wraith, but as a Ghost. (PLUG! See my Traditional Ghost for this rundown on this. If it's not out there anywhere, use the Haunting Entity's stats with the assumption that its actually the person's spirit.) The dead victim will want revenge on the monster that killed it ("Unfinished Business") and will do everything within its limited power to kill it. Once the Werewolf is dead, the Ghost goes on to his Eternal Rest.

The other Undead look at the Werewolf with disdain.

This Undead has advantages over the others in that they don't look dead. They can pass as normal for most of the month. Also, some aspects of the Werewolf are more powerful than the others, especially the attack. Other Undead have to invest time in making another of their race (from six days to months, depending on the species) where the Werewolf only have to break the skin of their target to make another.

In fact, Werewolves are the only Undead that can actually be made by accident. This leads to the assumption that Werewolves are more of an "honorary" Undead, rather than a full living corpse.

These feelings aren't mirrored by other supernatural forces. The Werewolf can make wonderful foot soldiers and spies.

They can easily infiltrate a city, keeping a low profile in their Were form. Then, when the full moon rises, the Wolves strike and can destroy entire cities. The only problem is that in their Wolf state, the Werewolf are rather difficult to control. This presents a problem in breeding an army of the beasts.

Stat Note: The stats presented apply only during the transformed state. During the Were periods, use the Ordinary Person OCC or the character's normal stats for skills, attributes, and experience levels.
Attribute Bonuses apply to the character's normal stats.

Alignments: Lean heavily towards Miscreant or Diabolic, but can technically be any.

Attributes: IQ: 2D6 (high animal intelligence), ME: Same as Normal, MA: +1D6 (in a snarly, huge gaping maw full of fangs kind of way), PS: +3D6 (supernatural), PP: +1D6+6, PE: +2D6+6 (supernatural), PB: 4D6 (in a stark, dangerous way), Spd: 5D6+30 (24 mph to 40 mph)

Natural A.R.: 14 (applies to silver weapons as well)

Hit Points: PE + 3D6 per level

SDC: 2D6x10

Horror Factor: 14 once transformed, 16 during transformation process.

P.P.E.: 2D6x10+10

Natural Abilities:

Vulnerabilities: Silver, Magic, and Psionics inflict full damage/work at full effect. This does not include physical or energy Magic/Psi attacks, unless they somehow involve hitting the Werewolf with silver. The only exceptions are hits from Rune and Magic Weapons, which work at full effect (spells from weapons don't count as hits). Hand to hand strikes from other supernatural creatures, including other Undead, inflict damage but cannot kill the Werewolf for good. Silver is still needed for that job.

Combat: Six attacks per melee. In addition to attribute bonuses, the Wolf gets +4 to strike, parry, and dodge, +25% vs Coma/Death, and +6 vs HF

Damage: Kick - 3D6 + damage bonus; Claw/Bite - 4D6 + damage bonus.

Magic: As per normal OCC/PCC. Can't use them in it's Wolf state

Psionics: As per normal OCC/PCC. Can't use them in it's Wolf state.

Average Life Span: Effectively immortal

Habitat: Go wherever the eating's good. Cities and rural towns are favored spots.

Enemies: Anything alive

Allies: Most forms of the Undead will tolerate the Werewolf. Greater supernatural beings like to use them as foot soldiers and spies.

Appearance/Size: During the normal state, the Were looks just like they did before they were changed. This is exceptional, as most undead look slightly rotten.

During the Wolf state, it will look like a very large wolf. About 6-7 ft long and around 3-4 ft tall at the shoulders and weigh around 160 lbs with a grey to black coat of fur. The eyes will have a red, and slightly glowing, shade. Fangs will be slightly longer than normal as well.

Experience Table: Use the character's OCC skill chart as normal. The character will also get an additional 100 XP per kill made as a Werewolf.

Notes: The Werewolf's change is linked to lunar cycles, not to the fact the the moon is full. For example, suppose a planet had a moon that traveled around the planet in an orbit with such an angle that caused a lunar eclipse every revolution. The moon would never be full. The Werewolf would still change every month, when the moon was on the opposite side of the planet from the star.

Should a Werewolf be made on a world that has more than one moon, they will change once per lunar cycle of the moon they were created under. This can lead to different "tribes" of Werewolves, one for each moon. Werewolves on these worlds have been known to take the place of Werewolf Hunters during the off full moons, using their Were form to track down the Wolves of the other moons and attempt to destroy them.

Werewolves that are transported to other worlds will still change, but according to the lunar cycles of their world of origin. Should their moon be destroyed in some fashion, they will never change again. In fact, within one month, they will degenerate into a Zombie. Most will seek ultimate destruction before that fate comes, though.


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