Chupacabra R.C.C.
v2.0


By:
Joshua-Aaron Haskett


  The subjects of Mexican mythology are very real indeed, but they are nothing like what the legend suggests. These are intelligent and fearful creatures, and no one knows their true reason for being on earth. For hundred of years, the Chupacabra have been sending scout ships to Earth to research the Terran way of life. For this task they had used specially designed cyborgs, who's appearance is what spawned the Chupacabra legend. The reason they built these cyborgs was the fear that their appearance would startle the humans more, causing hate and anger between the two races. The cyborgs were designed to be more human (at least what the Chupacabra originally thought humans looked like) in appearance.

  The cyborg plan failed and did in fact scare the citizens of Mexico, the land the Chupacabra researched, so they stopped sending the scout cyborgs to Earth. Years later, a Chupacabra prophet foretold the coming of the Rifts to Earth and said that once this P.P.E. energy was released, Earth was to be the Chupacabra promised land. So the Chupacabra waited, and when the Rifts came, so did enormous amounts or the Chupacabra.

  The Chupacabra that believed the prophecy migrated to the northern regions of the land known as Mexico. Here they set up small villages for their kind, and any other races they deemed friendly enough.

  Originally, the Chupacabra appeared as tall, six armed, semi-pedal creatures with bronze skin, lizard like tails, and heads resembling that of a bull's, sans horns. But when migrated to Earth, their children began developing "abnormalities". They were being born with white, smooth skin, segmented tails, and heads that were almost human, with two huge black eyes, and only a small fang Þlled mouth as facial features. Also, they were developing a strip of black hair, running from in between their eyes, behind their heads and down to the middle of their backs.

  These offspring were originally thought to be mutants, but when all the Chupacabra being born on earth were looking like this, they realized it was an accelerated form of evolution, and this is what they were meant to look like. But looks weren't the only things that changed.

  Before, they were asexual, laying 2-8 eggs every few years. But now, male and female variants were being born, and instead of laying eggs, they were giving live births. A Chupacabra female, once impregnated, will go through 3 months of pregnancy, giving birth to a single Chupacabra afterwards, which the parent will "mother" for about 5 years, before letting the young Chupacabra off on it's own.

  As being highly intelligent beings, most Chupacabra end up being scientists and scholars. Very few become warriors. The average Chupacabra will live for 200 years before dying. Despite having a strange weakness to magic, the Chupacabra are fascinated by it, and have been known to use Rune and TW devices. Most Chupacabra can be found in small villages scaling the Arizona-Mexico borders, and also around the New Mexico-Mexico borders. They are wanderers by nature and have been seen as far north at North Dakota, and as far east as he Ohio Valley. They will befriend almost anyone, if they deem the person worthy. They have also been known to be found in the company of Rahu-Men, as the two races are very fascinated by each other.

Alignment: Any. Majority lead towards Aberrant.

Horror Factor: 12

Size: 10-14 feet (head to toes), 14 foot long tail, 24-28 feet long while in running stance.

Weight: 700-1000 lb

Average Life Span: 200 years.

P.P.E.: 2d4

Attributes: I.Q. 4D6+1, M.E. 5D6, M.A. 4D4+1, P.S. 3D6+4 (supernatural), P.P. 4D6+1, P.E. 3D6+3 (supernatural), P.B. 1D6+4, Spd 4D6 running, twice that ßying. (I.e. Spd 20 running would be Spd 40 ßying.)

M.D.C.: Base M.D.C. is 1D6X10+10. Add 1D4 M.D.C. per additional level.

Combat: 4 attacks per melee (without hand to hand bonuses), +2 to parry, dodge, and strike, +1 on initiative and +1 to pull/roll with punch, fall, or impact.

Natural Weapons: Claws (1d4M.D.), Tail (2D4+5 M.D.), and Psionics (see below)

Chupacabra Abilities/Penalties:

  1. Psionic Powers: The Chupacabra has the following psionic abilities. Psionic ßight (takes no I.S.P.), Alter Aura, Clairvoyance, Empathy, See Aura, See the Invisible, Sense Evil, Sense Magic, Total Recall, and Telemechanics. I.S.P.: 5D6+10, add 1D4X2 per level.

  2. Imitate sounds: The Chupacabra can imitate any sound it hears almost perfectly (95%), it can even mimic the volume and force.

  3. M.D.C. Recharge: The Chupacabra can "recharge" his lost M.D.C. by grabbing onto something (trees, power armor, the earth, other M.D.C. beings, etc.) and draining it's energy, causing equal Mega-Damage to the victim. Can absorb up to 1D4M.D. every 6 hours.

  4. Weakness to Magic: For an unknown reason, magic inßicts double damage when cast upon Chupacabra. They are also at a -3 save vs any magic.

  5. Blood Drinker: The Chupacabra cannot survive unless it drinks warm blood. It's blood of choice is that of farm animals (goats, horses, cattle, etc.). It will NEVER drink any avian, amphibious, or reptilian blood. It can last up to one week (7 days) one just one pint of blood.

  6. Commune with Avians: The Chupacabra can "speak" with any kind of bird or bird-related creature. This isn't actually speaking at all, it's more like the Chupacabra and the avians can read each other's thoughts (90%).

  7. Saving Throw Bonuses: +1 save vs Psionics, +7 save vs Mind Control (psionic, magical, and chemical), +40% save vs Coma/Death.

  8. No Magic: The Chupacabra cannot cast spells but are extremely fascinated by and will use Rune and TW devices.

R.C.C. Skills:

  Literacy (+10%)

  Radio: Basic (+15%)

  Computer Operation (+10%)

  Computer Programming (+8%)

  Computer Repair (+5%)

  Basic Electronics (+10%)

  Read Sensory Equipment (+5%)

  Mathematics: Basic (+15%)

  Language: Chupacabra 98%

  Language (select three additional languages; all are +20%)

R.C.C. Skills: Select seven other skills. Plus select an additional two skills at level 4, two at level 6, one at level 9, one at level 12, and one at level 14. All new skills start at level one proÞciency.

  Communications: Any (+5%)

  Domestic: Any

  Electrical: Any (+5)

  Espionage: Wilderness Survival only.

  Mechanical: Any (+2%)

  Medical: First Aid or Paramedic only.

  Military: Any

  Physical: Any

  Pilot: Any (+10%), as long as it's a vehicle the Chupacabra can Þt into.

  Pilot Related: Any (+5%)

  Rogue: Any

  Science: Any (+15%)

  Technical: Any (+5%)

  W.P.: Any

  Wilderness: Any

Secondary Skills: The Chupacabra also gets to choose six secondary skills from those listed above. These are additional areas of knowledge that do not get any of the bonuses in parenthesis. All secondary skills start at the base level.

Equipment: Anything they can steal from victims and other people, or whatever they can buy with the money they gather from the victims.

Weapons: Natural attacks or energy weapons.

Cybernetics: None.

O.C.C.s Available: Any except Coalition and Magic. Tend toward highly scientiÞc and technical classes.

Experience: Uses the Dragon's Experience Tables (See RIFTS page 17)