The cyborg plan failed and did in fact scare the citizens of Mexico, the land the Chupacabra researched, so they stopped sending the scout cyborgs to Earth. Years later, a Chupacabra prophet foretold the coming of the Rifts to Earth and said that once this P.P.E. energy was released, Earth was to be the Chupacabra promised land. So the Chupacabra waited, and when the Rifts came, so did enormous amounts or the Chupacabra.
The Chupacabra that believed the prophecy migrated to the northern regions of the land known as Mexico. Here they set up small villages for their kind, and any other races they deemed friendly enough.
Originally, the Chupacabra appeared as tall, six armed, semi-pedal creatures with bronze skin, lizard like tails, and heads resembling that of a bull's, sans horns. But when migrated to Earth, their children began developing "abnormalities". They were being born with white, smooth skin, segmented tails, and heads that were almost human, with two huge black eyes, and only a small fang Þlled mouth as facial features. Also, they were developing a strip of black hair, running from in between their eyes, behind their heads and down to the middle of their backs.
These offspring were originally thought to be mutants, but when all the Chupacabra being born on earth were looking like this, they realized it was an accelerated form of evolution, and this is what they were meant to look like. But looks weren't the only things that changed.
Before, they were asexual, laying 2-8 eggs every few years. But now, male and female variants were being born, and instead of laying eggs, they were giving live births. A Chupacabra female, once impregnated, will go through 3 months of pregnancy, giving birth to a single Chupacabra afterwards, which the parent will "mother" for about 5 years, before letting the young Chupacabra off on it's own.
As being highly intelligent beings, most Chupacabra end up being scientists and scholars. Very few become warriors. The average Chupacabra will live for 200 years before dying. Despite having a strange weakness to magic, the Chupacabra are fascinated by it, and have been known to use Rune and TW devices. Most Chupacabra can be found in small villages scaling the Arizona-Mexico borders, and also around the New Mexico-Mexico borders. They are wanderers by nature and have been seen as far north at North Dakota, and as far east as he Ohio Valley. They will befriend almost anyone, if they deem the person worthy. They have also been known to be found in the company of Rahu-Men, as the two races are very fascinated by each other.
Alignment: Any. Majority lead towards Aberrant.
Horror Factor: 12
Size: 10-14 feet (head to toes), 14 foot long tail, 24-28 feet long while in running stance.
Weight: 700-1000 lb
Average Life Span: 200 years.
P.P.E.: 2d4
Attributes: I.Q. 4D6+1, M.E. 5D6, M.A. 4D4+1, P.S. 3D6+4 (supernatural), P.P. 4D6+1, P.E. 3D6+3 (supernatural), P.B. 1D6+4, Spd 4D6 running, twice that ßying. (I.e. Spd 20 running would be Spd 40 ßying.)
M.D.C.: Base M.D.C. is 1D6X10+10. Add 1D4 M.D.C. per additional level.
Combat: 4 attacks per melee (without hand to hand bonuses), +2 to parry, dodge, and strike, +1 on initiative and +1 to pull/roll with punch, fall, or impact.
Natural Weapons: Claws (1d4M.D.), Tail (2D4+5 M.D.), and Psionics (see below)
Chupacabra Abilities/Penalties:
Literacy (+10%)
Radio: Basic (+15%)
Computer Operation (+10%)
Computer Programming (+8%)
Computer Repair (+5%)
Basic Electronics (+10%)
Read Sensory Equipment (+5%)
Mathematics: Basic (+15%)
Language: Chupacabra 98%
Language (select three additional languages; all are +20%)
R.C.C. Skills: Select seven other skills. Plus select an additional two skills at level 4, two at level 6, one at level 9, one at level 12, and one at level 14. All new skills start at level one proÞciency.
Communications: Any (+5%)
Domestic: Any
Electrical: Any (+5)
Espionage: Wilderness Survival only.
Mechanical: Any (+2%)
Medical: First Aid or Paramedic only.
Military: Any
Physical: Any
Pilot: Any (+10%), as long as it's a vehicle the Chupacabra can Þt into.
Pilot Related: Any (+5%)
Rogue: Any
Science: Any (+15%)
Technical: Any (+5%)
W.P.: Any
Wilderness: Any
Secondary Skills: The Chupacabra also gets to choose six secondary skills from those listed above. These are additional areas of knowledge that do not get any of the bonuses in parenthesis. All secondary skills start at the base level.
Equipment: Anything they can steal from victims and other people, or whatever they can buy with the money they gather from the victims.
Weapons: Natural attacks or energy weapons.
Cybernetics: None.
O.C.C.s Available: Any except Coalition and Magic. Tend toward highly scientiÞc and technical classes.
Experience: Uses the Dragon's Experience Tables (See RIFTS page 17)