monk feats

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Enchanted Gate

Monk Feats

AbundantStep [Monk]

Prerequisites: Level 36+, Wis 19+, BasicStrike, ExpertStrike, ImprovedUnarmedStrike, MasterStrike, SkilledStrike, Slowfall, any Lawful alignment.

Benefit: The character can slip magically between spaces, as per the spell dimension door, once per day. This is a spell-like ability, and the character’s effective casting level is one-third her actual level.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

BasicStrike [Monk]

Prerequisites: Level 3+, Wis 12+, ImprovedUnarmedStrike, any Lawful alignment.

Benefit: See ImprovedUnarmedStrike. This feat upgrades the dice damage you do with your bare hands.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

DiamondBody [Monk]

Prerequisites: Level 33+, Wis 18+, ArmorProficiencyLight, ExpertArmor, PurityOfBody, SkilledArmor, any Lawful alignment.

Benefit: The character is in such control of her own metabolism that she gains immunity to poison of all kinds. Diamond body is a supernatural ability.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

DiamondSoul [Monk]

Prerequisites: Level 39+, Wis 18+, ArmorProficiencyLight, ExpertArmor, PurityOfBody, SkilledArmor, any Lawful alignment.

Benefit: The character gains spell resistance. Her spell resistance equals her level + 10. In order to affect the character with a spell, a spellcaster must roll the character’s spell resistance or higher on 1d20 + the spellcaster’s level.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

ExpertArmor [Monk]

Prerequisites: Level 30+, Wis 15+, ArmorProficiencyLight, SkilledArmor, any Lawful alignment.

Benefit: Increases your natural armor by +1 (cumulative with SkilledArmor, MasterArmor, and GrandMasterArmor).

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

ExpertStrike [Monk]

Prerequisites: Level 24+, Wis 14+, BasicStrike, ImprovedUnarmedStrike, SkilledStrike, any Lawful alignment.

Benefit: See ImprovedUnarmedStrike. This feat upgrades the dice damage you do with your bare hands.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

FlurryOfBlows [Monk]

Prerequisites: Level 3+, Wis 16+, BasicStrike, ImprovedUnarmedStrike, any Lawful alignment.

Benefit: The character may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her attack bonus, but this attack and each other attack made that round suffer a –2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the character might make before her next action. The character must use the full attack action to strike with a flurry of blows. A character may also use the flurry of blows if armed with a special monk weapon.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

GrandMasterArmor [Monk]

Prerequisites: Level 60+, Wis 17+, ArmorProficiencyLight, ExpertArmor, MasterArmor, SkilledArmor, any Lawful alignment.

Benefit: Increases your natural armor by +1 (cumulative with SkilledArmor, ExpertArmor, and MasterArmor).

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

GrandMasterStrike [Monk]

Prerequisites: Level 48+, Wis 16+, BasicStrike, ExpertStrike, ImprovedUnarmedStrike, MasterStrike, SkilledStrike, any Lawful alignment.

Benefit: See ImprovedUnarmedStrike. This feat upgrades the dice damage you do with your bare hands.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

LeapOfTheClouds [Monk]

Prerequisites: Level 21+, Wis 17+, BasicStrike, ImprovedUnarmedStrike, SkilledStrike, SlowFall, any Lawful alignment.

Benefit: The character’s jumping distance (vertical or horizontal) is not limited according to her height. (See the Jump skill description.)

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

MasterArmor [Monk]

Prerequisites: Level 45+, Wis 16+, ArmorProficiencyLight, ExpertArmor, SkilledArmor, any Lawful alignment.

Benefit: Increases your natural armor by +1 (cumulative with ExpertArmor, GrandMasterArmor, and SkilledArmor).

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

MasterStrike [Monk]

Prerequisites: Level 36+, Wis 15+, BasicStrike, ExpertStrike, ImprovedUnarmedStrike, SkilledStrike, any Lawful alignment.

Benefit: See ImprovedUnarmedStrike. This feat upgrades the dice damage you do with your bare hands.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

PowerStrike [Monk]

Prerequisites: Level 30+, Wis 18+, BasicStrike, ImprovedUnarmedStrike, SkilledStrike, any Lawful alignment.

Benefit: The character's unarmed attack is empowered. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus. Power strike improves as the monk gains experience, allowing her unarmed strike at 36th level to deal damage against creatures with damage reduction as if it were made with a weapon with a +2 enhancement bonus, and at 48th level to deal damage against creatures with damage reduction as if it were made with a weapon with a +3 enhancement bonus. Power strike is a supernatural ability.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

PurityOfBody [Monk]

Prerequisites: Level 15+, Wis 19+, ArmorProficiencyLight, ExpertArmor, SkilledArmor, any Lawful alignment.

Benefit: The character gains control over her body’s immune system. She gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

QuiveringPalm [Monk]

Prerequisites: Level 45+, Wis 19+, BasicStrike, ImprovedUnarmedStrike, MasterStrike, PowerStrike, SkilledStrike, any Lawful alignment.

Benefit: This terrifying attack allows the character to set up vibrations within the body of another creature that can then be fatal if the monk so desires.

The character can use the quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. The character must be of higher level than the target (or have more levels than the target’s number of Hit Dice). If the character strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the character can choose to try to slay the victim at any later time within 1 day per level of the character. The character merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + onehalf the character’s level + Wisdom modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack (but may be affected by another one at a later time). Quivering palm is a supernatural ability.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

SkilledArmor [Monk]

Prerequisites: Level 15+, Wis 14+, ArmorProficiencyLight, any Lawful alignment.

Benefit: Increases your natural armor by +1 (cumulative with ExpertArmor, GrandMasterArmor, and MasterArmor).

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

SkilledStrike [Monk]

Prerequisites: Level 12+, Wis 13+, BasicStrike, ImprovedUnarmedStrike, any Lawful alignment.

Benefit: See ImprovedUnarmedStrike. This feat upgrades the dice damage you do with your bare hands.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

Slowfall [Monk]

Prerequisites: Level 12+, Wis 17+, BasicStrike, ImprovedUnarmedStrike, SkilledStrike, any Lawful alignment.

Benefit: A character within arm’s reach of a wall can use the wall to slow her descent. The character takes damage as if the fall were 20 feet shorter than it actually is. Her ability to slow her fall (that is, to reduce the effective height of the fall when next to a wall) improves by 10 feet every 6 levels. A level 12 character can slow her fall by 20 feet. A level 24 character can slow her fall by 40 feet.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

StillMind [Monk]

Prerequisites: Level 9+, Wis 17+, BasicStrike, ImprovedUnarmedStrike, any Lawful alignment.

Benefit: The character gains a +2 bonus to saving throws against spells and effects from the Enchantment school, since her meditation and training enable her to better resist mind-affecting attacks.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

WholenessOfBody [Monk]

Prerequisites: Level 30+, Wis 18+, ArmorProficiencyLight, ExpertArmor, PurityOfBody, SkilledArmor, any Lawful alignment.

Benefit: The character can cure her own wounds. She can cure up to her current level in hit points each day, and she can spread this healing out among several uses. Wholeness of body is a supernatural ability.

Special: If the character's alignment changes to Chaotic or Neutral the character loses this feat.

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