All Crafts require
artisan's tools to give the best chance of success, if
improvised tools are used instead, the check is made with
a -2 circumstance penalty. On the other hand, masterwork
artisan's tools provide a +2 circumstance bonus.
Masterwork items can only
be created by Mastersmiths
(Those with at least 20 ranks in any given craft)
To determine how
much time and money it takes to make an item:
1. Find the item's price on our
website (if weapons or armor) or ask any
available DM's for the value of an item that
would not be found on the site, such as buckets,
or dresses. Take the value and convert it to
silver pieces if not already in the form of
silver pieces (1 gold = 10 silver)
|
2. Find the DC listed or
have a DM set one.
|
3. Pay one-third the
item's price for raw materials.
|
4. Make a skill check representing
one week's (RT (real-time) work .
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| Creating Masterwork
Items: You can make a masterwork item
(an item that conveys a bonus to it's use through
it's exceptional craftsmanship, not through being
magical). To create a masterwork version of an
item on the table below, use the masterwork
component as if it were a separate item in
addition to the standard item. The masterwork
component has it's own price (300 gold for a
weapon or 150 gold for a suit of armor) and
DC(20). Once both the standard component and the
masterwork component are completed, the
masterwork item is finished. (Note: The price you
pay for the masterwork component is one-third of
the given amount, just as it is for the price of
raw materials.) |
| Repairing Items: Generally, you
can repair an item at the same DC it takes to
make it in the first place. The cost of repairing
an item is one-fifth the item's price. |
ITEM
|
CRAFT
|
DC
|
| Shield |
Armorsmithing |
10+AC
bonus |
| Longbow,
shortbow |
Bowmaking |
12 |
| Composite
longbow, Composite shortbow |
Bowmaking |
15 |
| Mighty bow |
Bowmaking |
15+2/Str
bonus |
| Crossbow |
Weaponsmithing |
15 |
| Simple
melee/thrown |
Weaponsmithing |
12 |
| Martial
melee/thrown |
Weaponsmithing |
15 |
| Exotic
melee/thrown |
Weaponsmithing |
18 |
| Simple
item (spoon) |
Varies |
5 |
| Typical
item (iron pot) |
Varies |
10 |
| High-Quality
item (bell) |
Varies |
15 |
| Complex
item (lock) |
Varies |
20 |
| Retry:
Yes, but each time you miss by 5 or more, you
ruin half the raw materials and have to pay half
the original raw material cost again. |
|