Rjuvik
Rjuvik is a violent
bandit kingdom ruled with ruthless efficiency by the chieftain Fulgar. Under
Fulgar, Rjuvik had abandon the old tradition of the raid, but in its place
came the pratice of the bandit. The raid was a practice that had not
only captured loot from others (mostly lifestock) but was pratice for the
traditional style of Rjurik warfare. The bandits rob travelers on the
roads and demand protection money to prevent raids from towns and villages.
They want coin. The values of aristocratic Rjuvik have been supressed
in favor of the bandits who now run the country. An ethos of parasitism
is being practiced by Fulgar and his agents. The law holdings today
protect no one, they just prey on the weak. The guild holdings produc
only a minimum, they mostly just distributed the loot. In the early
years of Fulgar, a few of the eorls stoof up for the aristocratic values
of honor and justice. They resented the way every man was out for himself
and the strong, far from protecting the weak, preyed upon them. The
number of thrall increased by an order of magnitude. But Fulgar isolated,
assasinated, and harrased the nobles, weeding out the proudest and most honorable.
Over the years some of the eorls put their organizational skills to work
for Fulgar, others just retreated to the long houses. Few were not
comprimised by the bandit ethos in some way, even if it was just accepting
Fulgar's coin to free captured bandits preying on the
noble's community.
The skalds have kept the old aristocratic ethos alive in song and poem.
The young nobles, born during the reign of Fulgar have been inspired by these
tales of purpose and nobility. The young dryten have sometimes form
counter-bandit hirds (warrior bands) and hunt the bandits. When they
have too much success and
retributions begin, sometimes they just law low for a while, but they often
go to other Rjurik realms to serve in honorable households as huskarlar (housecarls)
where they are seeing the Rjurik traditions in full flower.
Fulgar names no heir, to prevent that heir from plotting against him
and replacing him. He hopes to be able to designate an heir at a point
close enough to his own death to ensure a natural death, but no closer than
neccesary.
Interestingly, the role of the druids run the full spectrum. Some
druids hate Fulgar and supported the traditional order. Some druids
feel that Fulgar's policies are favorable to the natural world, since it
focuses on inter-human parasitism rather than trying to make nature yield
a greater bounty. Farmland acreage has declined under Fulgar and forestry
is ignored (the foresters were on their own, without guild or royal support).
Some druids take no interest in what should be (should Rjuvik be aristocratic
or should Rjuvik be less intrusive to nature) and just go about their business
as things are. The Oaken Grove control temples
with just a smattering of sources where they are strongest, while the Emerald
Spire is weak in Rjuvik and only holds a few temples. The Spire normally
has a strong base of support holding sources in the undeveloped areas, but
two wizards have claimed these and deny the Spire its base of power. Quirad
al-Dinn and Adriala the Dark are two wizards who maintain powerful control
of the sources in Rjurvik, and have an arrangement with Fulgar, who tolerates
them for the service they can render him.
Fulgar's Faction
Those among the provincial leaders and guilds who implement Fulgar's control of the realm
- Fulgar the Bold, King of Rjuvik
- Thurak the Trollborn, Gruskarl (Marshal)
- Gunnar the knife, Kanslern (Chancellor)
- Dagmar Arngeirsdotter, Starfsmaðr (Steward)
- Hulak Ivarsson, Eorl of Hjarrsmark
- Njaral Gunnarsson, Eorl of Sjarkhoelle
- Ingvas Gunnarsson, Lord of Hoechvik in Hoeskal
- Tristan Hundredsteps, Lord of Thorsby in Dankmaar
- Djarrik Vidarskeeper, Guildsman of Svakennek
- Rannar Arnorsson, Guildsman of Nalhorske
- v
- v
- v
- g
- g
- g
- g
- g
Aristocratic Faction
Those who cling to the old ways of honor, justice, and the protection of the people.
- Arnor Sharpeye, Eorl of Hoeskal
- Volund Sigurdsson, Eorl of Dankmaar
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- skald
- skald
- skald
Among the Circles
The druid's first allegiance is to Erik, but their affinity to the Fulgar or Aristocratic factions are real.
- a, Archdruid of Rjuvik
- b, Warden of the Circle
- c, Druid of Dankmaar
- d, Druid of Hjarrsmark
- e, Druid of Hoeskal
- f, Druid of Nalhorske
- g, Druid of Sjarkhoelle
- h, Druid of Svarkannek
- i, Druid of Yvarre
Wizards in the Wilds
Arcane spell casters who have an arrangement with Fulgar.
White Witch's Encroachment
The creeping inflitration of the Taelshore is most advanced in Rjuvik
- Runfreyr the Fair
- Hrodrglod Wrymouth
- Eitil the Blue