/* * Project: SDL * Demo Code * This demo simply inits the library. * * Joseph M. Robertson, jmr, jmrobert5@home.com * * Copyright(c) 2001, Joseph M. Robertson. * This code protected by the GNU Public License. * See the LICENSE file or http://www.gnu.org for details. */ /* * build code * gcc -c init.c -I/usr/include/SDL * gcc -o init init.o -lSDL -lpthread */ #include "SDL.h" /* All SDL App's need this */ #include void drawpixel(void); /* new */ SDL_Surface *screen; SDL_Event event; int main() { printf("Initializing SDL.\n"); /* Initialize defaults, Video and Audio */ if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { printf("Could not initialize SDL: %s.\n", SDL_GetError()); exit(-1); } printf("SDL initialized.\n"); /* new * set the vid mode * Have a preference for 8-bit, but accept any depth */ screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE|SDL_ANYFORMAT); if ( screen == NULL ) { fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); } printf("Set 640x480 at %d bits-per-pixel mode\n", screen->format->BitsPerPixel); /* new */ drawpixel(); while (1) { /* Poll for events. SDL_PollEvent() returns 0 when there are no */ /* more events on the event queue, our while loop will exit when */ /* that occurs. */ while( SDL_PollEvent( &event ) ){ /* We are only worried about SDL_KEYDOWN and SDL_KEYUP events */ switch( event.type ){ case SDL_KEYDOWN: printf( "Key press detected\n" ); printf("Quitting SDL.\n"); /* Shutdown all subsystems */ SDL_Quit(); printf("Quitting....\n"); exit(0); break; case SDL_KEYUP: printf( "Key release detected\n" ); break; default: break; } } } } /* new * Return the pixel value at (x, y) * NOTE: The surface must be locked before calling this! */ Uint32 getpixel(SDL_Surface *surface, int x, int y) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: return *p; case 2: return *(Uint16 *)p; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32 *)p; default: return 0; /* shouldn't happen, but avoids warnings */ } } /* * Set the pixel at (x, y) to the given value * NOTE: The surface must be locked before calling this! */ void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to set */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } } void drawpixel(){ /* Code to set a yellow pixel at the center of the screen */ int x, y; Uint32 yellow; /* Map the color yellow to this display (R=0xff, G=0xFF, B=0x00) * Note: If the display is palettized, you must set the palette first. */ yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00); x = screen->w / 2; y = screen->h / 2; /* Lock the screen for direct access to the pixels */ if ( SDL_MUSTLOCK(screen) ) { if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError()); return; } } putpixel(screen, x, y, yellow); if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } /* Update just the part of the display that we've changed */ SDL_UpdateRect(screen, x, y, 1, 1); return; }