News
7-23-03
I would like to congratulate Petrucchi on becoming the first Epic holder of the Dawn. I know that it takes a lot of effort and patience to complete one of these quests. You've done well and I'm proud to announce your newly acquired "Leaf Blower".
In the last 2 months the guild has made some advances that I'm quite please to see. To start we've had our first level 60 (Malencia) and our first level 65 (Kaks). We've also made our first attempts at Vox to which we hope to claim victory over soon. The addition of several good recruits and a new officer (Petrucchi). The upper end group has been moving into new areas and the weekly hunts have been given some fresh life. These things and others have me thinking I may be posting more "Dawn firsts" in the near future.
~Mal
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5-27-03
I would like to announce and congratulate our first Baroness in the Dawn. This honor was claimed by Meusac early this week. Well done Baroness Meusac Maekah!
I'd also like to congratulate the many members that have begun or made advances in their Epic's this last two weeks. You've all pulled together and done a lot. Keep up the good teamwork. I look forward to announcing our first Epic holder!
-Mal
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4-17-03
We've recently gained many new additions to our family. I would like to welcome them to the Dawn. These new members are :
Anierah, Birdienumnum, Colga, Hrafna, Mathan , Nickel, Sconig, and Shaben.
In other news...I'm once again looking over the website and trying to figure out some changes. If you have suggestions please send them to me. Thanks!
-Mal
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1-2-3
While I've been working odd hours it seems everyone's gone on a leveling craze.
Congrats to all who have achieved 50+ over the last 2 weeks...
Dakrayne --51st Necromancer
Meusac --51st Bard
Yagoul --50th Warrior
Jezrianna --50th Necromancer
Well done everyone!
12-19-2
Congratulations to Ashimar on attaining 51st level and the Cavalier title!
Today they did another patch. It relates to the PoP expansion only.
** Zones **
- Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops have
been increased significantly in the third tier Planes of Power zones.
- The trials within the Halls of Honor have been changed slightly. Please
proceed with caution.
- Several Planes of Power NPCs are no longer angered quite as badly when they
notice a healing spell being cast on a player they are angry with.
- Made improvements to the Planes of Power quest armors.
- Assorted quest, item, and dialogue fixes.
** Planes of Power Zone Progression **
As most know, progressing through Planes of Power zones requires that certain
tasks be performed. In many cases, one of the tasks required involves being on a
raid that defeats a particularly powerful foe.
One side effect of this progress is that if the tasks were not accomplished in a
particular order, a person on a raid may not gain the flag for completing the
event, as they did not complete the prerequisite tasks.
The majority of "zone boss" style encounters in the first three tiers of Planes
of Power zones have been changed to allieviate this problem of completing tasks
out of order.
As of today, if you defeat one of these foes and do not have all of the
prerequisites completed to receive the flag at the end of the event, you will be
able to go back and complete the tasks that you have not yet performed.
Once you've done that, you may speak with the Seer in the Plane of Knowledge who
will make sure that you are then able to progress as if you had performed the
tasks in their proper order.
- The EverQuest Team
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12-4-2
The last two weeks has brought us a few good things...
Welcome to our 3 new recruits Bantil the Mage, Waldrick the the Wizard and Ninax the Druid. I hope you feel welcome and enjoy our family.
In other news we have a new patch in as of today with a few minor fixes.
** Zones **
- Updated the sage quests in the Plane of Knowledge.
- Addressed several bugs with the Rallos Zek encounter.
- Vallon Zek's script should now work correctly.
** Spells **
- Fixed a bug with lull and harmony type spells that could cause zone-wide agro.
- Reduced the fizzle rate on Beastlord spells to match that of all other hybrid
classes.
- Fixed a bug that was allowing some charmed NPCs to break mez.
- Blinding spells will now affect characters on horseback.
- Spells that automatically target your pet will now work (on your regular pet)
when you have a Servant of Ro.
- You should be able to heal and buff your regular pet when using Host of
Elements or Wake the Dead.
- Eldritch rune should now absorb more damage
- The last patch changes to Mental Corruption made it too powerful for a level
52 spell. The damage has been toned down, and the mana recourse has been changed
to scale from level 52 to 60
** Music Player **
- Typing /mp3 with no arguments will now bring up the Music Player.
- When saving play lists, the player will automatically remove any extension on
the filename entered and replace it with .m3u. Since only files with the .m3u
extension can be loaded as playlists by the Music Player, this should remove
some "can't load a list I just saved" issues.
Mal's note's--There were changes in the UI default folder but it only affects the "Bug Reporting" window. For thos of you using my UI, you won't need a patch from me. Also...Music window will now save play lists correctly, I can finally bypass 10 mins of song setup :)
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11-20-2
A patch day yesterday with a lot of changes. Many changes/fixes to the Trade skills and Quest areas. Here's the full patch message....
** Spells **
- Affliction Efficiency should now work on Damage over Time spells of level 61
and greater.
- Imbue Disease should be scribeable by Shaman at level 63.
- Corrected the range on some Planes of Power group spells so they will affect
the group, not just the caster.
- Corrected the animation for Katta's Song of Sword Dancing.
- Corrected the animation for Spirit of Eagle.
- Increased the affect radius of Radiant Cure so that it will affect group
members.
- Changed the method of obtaining the Planes of Power 'imbue' spells. Speak with
the fellow that gave them to you before for more information.
- Fixed a bug where casting Levant while on a horse could cause crashes.
- Fixed a problem that was preventing pet owners from controlling their regular
pets if they had a Wake the Dead pet in use.
- Fixed a bug that caused characters to summon corpses with similar names rather
than the intended corpse.
- Fixed a bug with Unswerving Hammer of Faith and Flaming Sword of Xuzl that
prevented them from disappearing when they should.
-Temporarily removed the Scarecrow Change Form component from Nights Dark Terror
to correct a faction issue. The Scarecrow form change will be reinstated in the
near future.
- Fixed the spell gem colors for some Area of Effect spells.
- Corrected more issues with spell turn-ins. You should no longer get vendor
sold spells, and all the spells you get should be at the appropriate level.
** Items **
- Removed the level casting restriction from Necrotic Divining Device.
- Fungus Covered Scale Tunic is now Magic.
- Removed the "Pending Lore" tag from the Shralok Pack. There is no current plan
to make this into a lore item.
** Alternate Advancement **
- Corrected the description for Host of Elements.
** Tradeskills **
- Fixed the invisible forge in Felwithe.
- Added Collapsing Fletching, and Collapsing Mortar and Pestle. Added recipe
books for them.
- Added Vah Shir Spirit Stone recipe. Check existing recipe note for
information.
- Added a few forges to Crystal Caverns in Frostone.
- Added the Ignore Trivial Loot flag to several temper components for the
Firiona Vie server.
- Removed the Lore tag from the crafted planar steins.
- Added a level limit and recommended level to some Planes of Power jewel
crafted items.
- Saltwater Seaweed is now tradable.
- Paladin and Shadowknight gnomes should now be able to gain skill above 200 in
tinkering.
- Attempting to create planar sheets of metal will no longer destroy the Tanaan
Smithing Hammer.
- Stacked items can't be combined in a container, they must be separated.
** User Interface **
- Fixed an issue in the interface with the size of the last columns in windows.
- /w all guild will now display all of your guild members.
- Made it so it is much easier to trade items to a player on a horse.
- Added new column to Bazaar Search Window that will display stat numbers if you
choose to sort by a stat.
- /doability 1 should work again.
- Increased the size of raids to 72 members.
- Increased the amount of experience given to the raid for most raid groups.
** Music Player **
- The Music Player is now available on the Live servers. Alt-K opens the player.
Using it should be relatively self-explanatory.
** Miscellaneous **
- Fixed a couple of broken teleporters in Paineel.
- The Missionaries should be back on Sullon Zek.
- Fixed a bug with NPCs' ability to mitigate slow.
- Fixed an odd bug with enraging NPCs that could cause zones to crash.
- Characters no longer consume food or get the food and drink messages when in
trader mode.
- Small races should now be able to get out of the pool in Shadowhaven.
- Your box of Souls should now be returned to you when you are collecting souls.
For those of you whose Box of Souls ended up stick in a Soul Orb, combining your
Orb inside a Collector's Box from Curator Merri should yield your Box of Souls
as well as your Soul Orb.
** Interface Files Changed **
EQUI.xml
EQUI_FileSelectionWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_MusicPlayerWnd.xml
** New Labels and Gauges **
- New Gauge type (22) = Current Song Progress. Will show the progress through
the currently playing MP3
- New Label types (75-79):
75 = Current Song Name
76 = Current Song Duration Minutes Value
77 = Current Song Duration Seconds Value (2 digits always)
78 = Current Song Position Minutes Value
79 = Current Song Position Seconds Value (2 digits always)
** By Winged Messenger **
A lone messenger streaks across the rocky roads of the mighty Wakening Lands, an
urgent message kept safely within his talons. Dire news he brings to his master,
the Lord Yelinak; there is much turmoil in wake of the prismatic's release, and
he must inform the ancient dragon of the weary times to come. As he rushes past
the lumbering trees on all sides of him, he harks back to a more peaceful time.
Certainly the brow of his mighty Lord showed less strain, less agitation, though
not much. He had always thought that the prismatic's release would surely be
more problematic than anything else he could imagine. He now knew that there was
much more at stake than ever before, and that the Shrine would need to be on its
guard.
As he came to the entrance of the Shrine, he tensed for a moment, hoping that
this dire news wouldn't end the life that he and his kin had known for so long.
Yet he feared that nothing could stop that change, for the might of the Kin
would be tested in the coming times, and there would surely be dangers he had
yet to see. He made his way through the corridors up to his master's chambers.
As he came closer, he noticed new members of the Kin he had never before seen.
As large as his Lord, they spoke quietly amongst themselves and with Yelinak
himself. He was unnerved by this startling addition to the Shrine, but felt that
it was likely necessary. Perhaps his Lord had already heard the news and had
already begun making plans. Either way, it was his duty to inform Yelinak of the
recent events; the Giants would know no struggle like that which the Shrine
would give them.
He walked towards Lord Yelinak, majestic in his appearance yet with a certain
calming aura about him. He cleared his throat and began, "M'lord Yelinak, I
bring news from the East..."
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11-13-2
Welcome to our newest recruit Antarsi and the return of Meusac and Yagoul from their vaction!
Also a big Congratulations to guild friend Samira on attaining 65th level!
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11-7-2
Congrats to Ashimar, our own Erudite Pally, on attaining 50th level.
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3/6/02- We're Back!
Took me a bit to get the page going again but finally found what I needed. I'll be updating pages over the next week. Please pass the word of our new site and update your links!
--Mal
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12/17/01--Added a couple of pics to the gallery. Still looking to get a few good guild shots to put in here.--Mal
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Tis a little after 1pm cst and servers are still down (surprise!). However I thought the patch message would be nice reading for everyone. It's a bit long but running a spell checker on it can be entertaining ;)---Mal
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Welcome to Luclin
"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon ourselves to carry personal news in the form of letters wherever possible. And that's what I've called you here to talk about.
No, I am not assigning you the duty of establishing a mail route into Grobb. We've lost far too many young bards trying to do that. Recruitment of smart young lads and lasses is nearly impossible when they all think that we plan to send them out to become bard fillet. We've only been able to recruit youngsters that no other guild wanted because they were so...
No, of course I don't mean you.
Now stop interrupting.
I have a job for you. You know, don't you, that Al'Kabor has once again been clomping about using his powerful magics without much regard for consequences, don't you?
/em sighs.
Ok, your first task is to read up on current events! (http://everquest-stage.station.sony.com/luclin/al_kabor.jsp)
Your second task is to find out if the rumors about his recent experiments are true. They say (and "they" are pretty reliable) that things such as noble-looking Kerrans calling themselves the Vah Shir, strange beasts of burden and new spells and songs have started showing up on Antonica. They also say that this is all due to the experiments of that Erudite Wizard Al'Kabor. You are to head out to one of the great wizard spires and investigate. If you can, interview one of these cat people and bring us back one of these horses they talk about...
Maybe you should talk to my assistant about things like directions out of the city and where you can find some shoes more appropriate for travel."
All this you overhear as you wait outside for your turn to talk to the loremasters of the League of Antonican Bards.
The door opens and you see a dejected and confused looking young bard step out. Following him out the door you hear a bellow,
"I also expect you to let everyone know that we are NO LONGER trying to establish mail routes to Grobb! Trolls can't read very well anyway."
Shadows of Luclin opens up new adventures and new challenges, as well as new rewards for those with a spirit of adventure.
Are you up to the challenge?
Notes for Shadows of Luclin customers
IMPORTANT: Do not lose your Shadows of Luclin CDs. Because of the immense amount of data on the three Shadows of Luclin CDs, you will not be able to just copy the executable file into a new directory and download the rest of the expansion. We have placed restrictions on the amount of data that customers can download from our patcher so that massive patching as a replacement for reinstalling from the disk will not impact our other customers. So if you have a hard drive problem or you wish to install EverQuest on a new computer, you will need to have your CD to do so.
TECH SUPPORT: Please visit our Tech Support Center at http://everquest.station.sony.com/support/luclin/index.jsp if you have any problems with your Luclin installation.
/facepick - this new command will allow those of you with Shadows of Luclin to change your characters face. It will only work for characters using the new models. If you've turned off Gnomes and your character is a Gnome, you will not be able to use this command on that character. And it will, obviously, only work for those with Shadows of Luclin installed.
/dismount - This command allows your character to dismount from a horse if for some reason he has lost the ability to do so using the bridle. There is no /mount command, only the bridle will allow you to mount a horse.
Other Changes with this Patch
Along with our preparations for the introduction of Shadows of Luclin, we have made a few other changes with this patch:
Gameplay Changes
| Increased the amount of mana given by high Intelligence and Wisdom scores, as well as that granted by items and spells. | |
| Fixed a bug that was causing rogues to critical with every use of a thrown weapon. | |
| Fixed a bug that caused the experience bar to displaying incorrectly after leveling. This also seemed to cause a crash in certain cases when in F10 view. |
PvP Changes
| PVP looting will now display to the group. | |
| Empty corpses will no longer disappear when looted by an enemy player, they will decay at the normal rate for empty corpses. | |
| Guards in 'guard zones', such as cities, will continue to protect characters that they find the least offensive (the one with the highest faction). But guards in outdoor zones will be less likely to join in a fight. They will only come to the aid of people that they like. Otherwise they will not get involved in PvP combat. |
Item Changes
| Etched Peridot of Nature will be removed from all locations, including those held by players on their characters or in their banks. This item was not intended to be available until Shadows of Luclin went live, and then only in Luclin zones. |
Spell Changes
| Spells that heal less than 10 points of damage will not generate a message to the player. | |
| Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) are no longer required to teleport to those locations. These items are also no longer soul bound. | |
| Fixed a bug with the Bard Song of Occlusion |
New Commands
| /stand now implemented. We've added this command because not everyone speaks programmer and would think that the logical reverse of /sit would be /sit off. | |
| /particledensity command - Switches particle density on the fly without having to click it in the menus and exit the game |
Some new things you'll see
We now have the ability to flag an NPC as non-targetable. This in effect renders the NPC non-attackable as well. Clicking on one of these NPCs will cause your current target selection to clear. This functionality is used primarily for the presentation of content. For instance, if we want an NPC to spawn and tell you a story, he can tell his story without being attacked mid-sentance by other players. It also opens up some pretty interesting content avenues. As an example, we can make NPCs unharmable until you do a quest "stripping them of their power".
There are several new item classes (types) in the world. For example, there are weapons that do enhanced damage versus certain races (e.g. Perhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In addition we can do the same type of thing with types of creatures (+3 vs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. a +4 Fire sword). The bonus value is calculated as and increased DMG stat on the weapon, except that the elemental portion is run through the resistance system before calculating the strength of your hit. There are some items out there with bonuses to some more interesting stats, but we'll leave it to you to figure them out.
There's a lot more out there. Be prepared to reevaluate your assumptions and redefine the way you approach the world. Proposed solutions to situations and quests that you might have previously written off saying, "They can't do that in EverQuest", might be exactly the way you need to approach the problem at hand. As fellow gamers, we envy you as you approach Luclin and find everything fresh, new, and waiting to be solved. And to those of you who aren't first to solve the quests or adventure in the new areas, we urge you to do so with your friends, and leave the spoiler sites out of it. Good luck on your journies.
Note on New Features
EverQuest: The Shadows of Luclin contains many new features which have yet to stand up to the scrutiny of 400,000 experienced players. Without doubt there will be some situations where we need to reevaluate the gameplay-impact of some of those features and adjust them accordingly to maintain game integrity. As an example, we think that they might accelerate and decelerate too quickly, but will have to wait until we see them used by a broad spectrum of players before we can make a final determination. We thank you for your patience in these matters.
Note on Impending Features
As we approached our launch date we found that several features which are planned are also not yet ready for prime-time. We're currently working on the following items, many of which will be implemented in the very near future:
| Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, etc. | |
| A robuste merchantile system in the bazaar that lets you flag yourself as a merchant, set prices, and conduct business without having to conduct business manually with each buyer and seller. | |
| We will be polishing up issues regarding tinted items in game. In other words, things that shouldn't tint with a tinted item (e.g. your skin) won't tint when the feature is complete. | |
| Light beards on high elves, dark elves, half elves, and dwarf females will be tintable along with the hair color. We are going to leave in the ability for you to change your appearance until after we've added more customization options. |
We thank you for your patience and patronage as we implement these features. Good luck with your adventures on Luclin!
- The EverQuest Team
The Next Fan Faire
By popular demand, the EverQuest Fan Faire is heading to Texas!
Make plans now to join us in Dallas on January 25-26 at the Adam's Mark Hotel. (http://www.adamsmark.com/dallas/index.asp) Register early to avoid missing out on a great time!
Visit http://everquest.station.sony.com/fanfaire/en/ for more information and to register!