Loot Policy
Overview: The very root of our loot policy is a “need before greed” concept.
It is also known that some of our members cannot devote as much time to the game
as others and so we must give each hunt member a fair shot at equipment. This
balance allows a more casual player a chance to get gear while still allowing a
more active player to upgrade faster (via number of chances).
In laying down a policy we must also take in account quests, trade skills and
other non-upgrade uses of loot. These things are an important part of the game
and are often forgotten. Certain hunts are and will be directed specifically
towards these types of things.
This loot policy however is for large guild hunts and planned events. While use
of it during guild groups would be recommended, it is really up to that group.
In the event of an unexpected problem, the Officers will make the call as to how
the loot should be handled.
Guests of the guild will be granted the same rights to loot as members based on
the following rules.
Basic Raid/Hunt rules:
1: A master looter or several looters will be assigned to loot all
tradable loot. Items that are no-drop will be handled as they arrive. These
looters will hold on to the loot until the hunt is over or someone joins/leaves.
At this time the officers will call for the random of items of substantial
value. “Sellables” will go towards gem/component costs then remaining will be
split.
2: Random rolls on items will go in the following order:
1st -Those that can and will use it on the char that is present on the hunt.
This will be
done for each item that is an upgrade for people. If it is not an upgrade for
anyone then it will be pooled for the second random.
2nd-Those that will use it for trade skills, twinking another char (even if it’s
a higher level or main) and those that will sell it for cash. This will be done
as one major random with the highest roller getting first choice, second highest
gets second choice and so forth.
3: Once a person wins an “upgrade” item they are considered out of the
upgrade rolling till everyone of their class has won an item. The twinking or
selling items will all be rolled on at once and all will be allowed to roll in
this.
Quest or “Directed” hunts: These hunts are formed with a specific goal in
mind (i.e. Prayer Shawls, Epics, Trade skill farming, etc) and thus allow for
“claimed” loot.
1: Claimed loot must be announced before the raid is started via
message board, e-mail or in game guild chat. The claim will them be approved or
denied by the Officers (claims without an officer approval does not stand).
Claims are available for items that go towards items for quests, trade skills or
towards the person putting for the efforts to run a raid for a specific reason.
Claims will be denied for other purposes (i.e. claiming first plate drop in
Kael, all the Blue Diamonds on a Planes hunt for Jewel Crafting, etc.).
2: Approval of a claim also negates rights to all other loot from the
hunt, even if the claimed item does not drop. This is here to ensure that the
claim is a strong desire and that those coming to assist are rewarded the best
possible for their help.
3: Multiple claims for the same item will be based on the need before
greed theory and will be weighed by the Officers (i.e. Epic quest items go to
the person farthest along).
Final Note: Officers (or raid/hunt leader if no officers are present) have final
say in loot issues. Assigning of loot may happen in rare occurrences when there
is great need to. These occurrences should be limited to needing to loot before
a TPW, having to loot a no-drop item before it rots, having to deal with no-drop
loot while on the move in a fast paced area or other incidents of this nature.